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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
- FViewportClient::ProcessAccumulatedPointerInput()
- FEditorViewportClient::ProcessAccumulatedPointerInput()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual void ProcessAccumulatedPointerInput
&40;
FViewport &42; InViewport
&41;
Remarks
Called from slate when input is finished for this frame, and we should process any queued mouse moves.