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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
bool IsCommandChordPressed
&40;
const TSharedPtr< FUICommandInfo > InCommand,
FKey InOptionalKey
&41; const
Remarks
Utility function to return whether the command accepts the key states True if one of the command's chords accepts the input :
Parameters
| Name | Description |
|---|---|
| InCommand | The command being checked |
| InOptionalKey | (Optional) input key being tested against. If not specified, the current viewport's key state's key will be used |