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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient > API/Editor/UnrealEd/FEditorViewportClient/InputKey
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual bool InputKey
(
FViewport * InViewport,
int32 ControllerId,
FKey Key,
EInputEvent Event,
float AmountDepressed,
bool bGamepad
)