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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
bool HasRealtimeOverride
&40;
FText SystemDisplayName
&41; const
Remarks
Returns whether there's a realtime override registered with the given system name.