Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
- FEditorViewportClient::GetPivotForOrbit()
- FLevelEditorViewportClient::GetPivotForOrbit()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual bool GetPivotForOrbit
&40;
FVector & OutPivot
&41; const
Remarks
Get the custom pivot point around which the camera should orbit for this viewport true if a custom pivot point was specified, false otherwise.
Parameters
| Name | Description |
|---|---|
| OutPivot | The custom pivot point specified by the viewport |