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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
FMouseDeltaTracker &42; GetMouseDeltaTracker&40;&41; const
Remarks
Mouse info is usually transformed to gizmo space before FEdMode handles it, this allows raw delta X and Y access