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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
- FViewportClient::GetCursor()
- FEditorViewportClient::GetCursor()
- FLevelEditorViewportClient::GetCursor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual EMouseCursor::Type GetCursor
&40;
FViewport &42; Viewport,
int32 X,
int32 Y
&41;
Remarks
Retrieves the cursor that should be displayed by the OS the cursor that the OS should display
Parameters
Name | Description |
---|---|
Viewport | the viewport that contains the cursor |
X | the x position of the cursor |
Y | the Y position of the cursor |