Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
Syntax
struct FRequiredCursorState
Remarks
Used to store the required cursor visibility states and override cursor appearance
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDontResetCursor | Should the software cursor position be reset to pre-drag | |
| bool | bHardwareCursorVisible | Should the hardware cursor be visible | |
| bool | bOverrideAppearance | Should we override the cursor appearance with the value in RequiredCursor | |
| bool | bSoftwareCursorVisible | Should the software cursor be visible | |
| EMouseCursor::Type | RequiredCursor | What the cursor should look like |