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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
Used to store the required cursor visibility states and override cursor appearance
| Name | FRequiredCursorState |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
Syntax
struct FRequiredCursorState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDontResetCursor | bool | Should the software cursor position be reset to pre-drag | EditorViewportClient.h | |
| bHardwareCursorVisible | bool | Should the hardware cursor be visible | EditorViewportClient.h | |
| bOverrideAppearance | bool | Should we override the cursor appearance with the value in RequiredCursor | EditorViewportClient.h | |
| bSoftwareCursorVisible | bool | Should the software cursor be visible | EditorViewportClient.h | |
| RequiredCursor | EMouseCursor::Type | What the cursor should look like | EditorViewportClient.h |