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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
| |
|
| Name |
FDropObjectOptions |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path |
#include "EditorViewportClient.h" |
Syntax
struct FDropObjectOptions
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCreateDropPreview |
bool |
If true, a drop preview will be spawned instead of a normal result. |
EditorViewportClient.h |
|
| bOnlyDropOnTarget |
bool |
Flag that when true, will only attempt a drop on the actor targeted by the mouse position. Defaults to false. |
EditorViewportClient.h |
|
| bSelectOutput |
bool |
If true, select the newly dropped elements. |
EditorViewportClient.h |
|
| FactoryToUse |
TScriptInterface< IAssetFactoryInterface > |
The preferred factory to use (optional) |
EditorViewportClient.h |
|
Functions
Public