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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
| Name | FDropObjectOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
Syntax
struct FDropObjectOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDropObjectOptions() |
EditorViewportClient.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateDropPreview | bool | If true, a drop preview will be spawned instead of a normal result. | EditorViewportClient.h | |
| bOnlyDropOnTarget | bool | Flag that when true, will only attempt a drop on the actor targeted by the mouse position. Defaults to false. | EditorViewportClient.h | |
| bSelectOutput | bool | If true, select the newly dropped elements. | EditorViewportClient.h | |
| FactoryToUse | TScriptInterface< IAssetFactoryInterface > | The preferred factory to use (optional) | EditorViewportClient.h |