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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void EnableOverrideEngineShowFlags
&40;
TUniqueFunction< void(FEngineShowFlags &)> OverrideFunc
&41;
Remarks
Enable customization of the EngineShowFlags for rendering. After calling this function, the provided OverrideFunc will be passed a copy of .EngineShowFlags in Draw() just before rendering setup. Changes made to the ShowFlags will be used for that frame but .EngineShowFlags will not be modified.
Parameters
| Name | Description |
|---|---|
| OverrideFunc | custom override function that will be called every frame until override is disabled. |