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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
- FEditorViewportClient::DestroyDropPreviewActors()
- FLevelEditorViewportClient::DestroyDropPreviewActors()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
virtual void DestroyDropPreviewActors&40;&41;
Remarks
If dragging an actor for placement, this function destroys the actor.