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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
- FEditorViewportClient::CheckHoveredHitProxy()
- FLevelEditorViewportClient::CheckHoveredHitProxy()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual void CheckHoveredHitProxy
&40;
HHitProxy &42; HoveredHitProxy
&41;
Remarks
Called when the mouse cursor is hovered over a hit proxy
Parameters
Name | Description |
---|---|
HoveredHitProxy | The hit proxy currently hovered over |