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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void ApplyRequiredCursorVisibility
&40;
bool bUpdateSoftwareCursorPostion
&41;
Remarks
Apply the required cursor visibility states from the RequiredCursorVisibiltyAndAppearance struct
Parameters
| Name | Description |
|---|---|
| View | True - Set the position of the software cursor if being made visible. This defaults to FALSE. |