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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorViewportClient
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include | #include "EditorViewportClient.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
void AddRealtimeOverride
&40;
bool bShouldBeRealtime,
FText SystemDisplayName
&41;
Remarks
Overrides the realtime state of this viewport until RemoveViewportsRealtimeOverride is called. The state of this override is not preserved between editor sessions.
Parameters
| Name | Description |
|---|---|
| bShouldBeRealtime | If true, this viewport will be realtime, if false this viewport will not be realtime |
| SystemDisplayName | This display name of whatever system is overriding realtime. This name is displayed to users in the viewport options menu |