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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorUndoClient
- FEditorUndoClient::MatchesContext()
- SDatabaseAssetTree::MatchesContext()
- FWaveformEditor::MatchesContext()
- FContextualAnimViewModel::MatchesContext()
- UFractureEditorMode::MatchesContext()
- UNiagaraHierarchyViewModelBase::MatchesContext()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
Include | #include "EditorUndoClient.h" |
virtual bool MatchesContext
&40;
const FTransactionContext & InContext,
const TArray< TPair< UObject &42;, FTransactionObjectEvent >> & TransactionObjectContexts
&41; const
Remarks
Called to see if the context of the current undo/redo operation is a match for the client Default state matching old context-less undo is Context="" and PrimaryObject=NULL True if client wishes to handle the undo/redo operation for this context. False otherwise
Parameters
Name | Description |
---|---|
InContext | The transaction context |
TransactionObjectContexts | The transaction context of each object involved in this transaction |