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Wrapper to avoid GC of a standalone FEditorStateCollection (as it contains UObjects)
| Name | FEditorStateCollectionGCObject |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
Syntax
class FEditorStateCollectionGCObject : public FGCObject
Inheritance Hierarchy
- FGCObject → FEditorStateCollectionGCObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorStateCollection | FEditorStateCollection | EditorState/EditorStateCollection.h |
Functions
Public
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
EditorState/EditorStateCollection.h | ||
virtual FString GetReferencerName() |
EditorState/EditorStateCollection.h |