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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorStateCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIf< TIsDerivedFrom< TEditorStateType, UEditorState >::IsDerived, constTEditorStateType & >::Type GetStateChecked () |
EditorState/EditorStateCollection.h | ||
TObjectPtr< UEditorState > & GetStateChecked
(
TSubclassOf< UEditorState > InStateType |
EditorState/EditorStateCollection.h |
GetStateChecked()
| Name | GetStateChecked |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
template<typename TEditorStateType>
TEnableIf < TIsDerivedFrom < TEditorStateType, UEditorState >::IsDerived, constTEditorStateType & >::Type GetStateChecked() const
GetStateChecked(TSubclassOf< UEditorState >)
| Name | GetStateChecked |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
TObjectPtr < UEditorState > & GetStateChecked
(
TSubclassOf < UEditorState > InStateType
)