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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorStateCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachState
(
TFunctionRef< bool(const UEditorState*, bool)> InFunc, |
Iterate over each state, making sure iteration is done over dependant states first | EditorState/EditorStateCollection.h | |
void ForEachState
(
TFunctionRef< bool(UEditorState*, bool)> InFunc, |
Iterate over each state, making sure iteration is done over dependant states first | EditorState/EditorStateCollection.h | |
static void ForEachState
(
ThisType* Self, |
EditorState/EditorStateCollection.h |
ForEachState(TFunctionRef< bool(const UEditorState *, bool)>, const TArray< TSubclassOf< UEditorState > > &)
Description
Iterate over each state, making sure iteration is done over dependant states first
| Name | ForEachState |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
void ForEachState
(
TFunctionRef < bool *, bool)> InFunc,
const TArray < TSubclassOf < UEditorState > > & InEditorStateTypeFilter
) const
ForEachState(TFunctionRef< bool(UEditorState *, bool)>, const TArray< TSubclassOf< UEditorState > > &)
Description
Iterate over each state, making sure iteration is done over dependant states first
| Name | ForEachState |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
void ForEachState
(
TFunctionRef < bool *, bool)> InFunc,
const TArray < TSubclassOf < UEditorState > > & InEditorStateTypeFilter
)
ForEachState(ThisType *, FuncType, const TArray< TSubclassOf< UEditorState > > &)
| Name | ForEachState |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateCollection.h |
| Include Path | #include "EditorState/EditorStateCollection.h" |
template<typename ThisType, typename FuncType>
static void ForEachState
(
ThisType * Self,
FuncType InFunc,
const TArray < TSubclassOf < UEditorState > > & InEditorStateTypeFilter
)