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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorModeTools
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void Tick
&40;
FEditorViewportClient &42; ViewportClient,
float DeltaTime
&41;
Remarks
Ticks all active modes