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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool ProcessCapturedMouseMoves
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport,
const TArrayView< FIntPoint > & CapturedMouseMoves
&41;
Remarks
Notifies all active modes of all captured mouse movement