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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void OnWorldCleanup
(
UWorld * InWorld,
bool bSessionEnded,
bool bCleanupResources
)
Remarks
Handles the notification when a world is going through GC to clean up any modes pending deactivation.