Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool MouseLeave
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; Viewport
&41;