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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool IsSelectionHandled
&40;
AActor &42; InActor,
const bool bInSelected
&41; const