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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
- FEditorModeTools::GetSelectedObjects()
- FAssetEditorModeManager::GetSelectedObjects()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
virtual USelection &42; GetSelectedObjects&40;&41; const
the set of selected non-actor objects.