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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool GetPivotForOrbit
&40;
FVector & OutPivot
&41; const
Remarks
Get a pivot point specified by any active modes around which the camera should orbit true if a custom pivot point was specified, false otherwise.
Parameters
| Name | Description |
|---|---|
| OutPivot | The custom pivot point returned by the mode/tool |