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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
const FModeTool &42; GetActiveTool
&40;
FEditorModeID InID
&41; const
Remarks
Returns the active tool of the passed in editor mode. If the passed in editor mode is not active or the mode has no active tool, NULL is returned