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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools > API/Editor/UnrealEd/FEditorModeTools/GetActiveMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
FEdMode &42; GetActiveMode
&40;
FEditorModeID InID
&41;
Remarks
Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned