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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEdMode * GetActiveMode
(
FEditorModeID InID |
Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned | EditorModeManager.h | |
const FEdMode * GetActiveMode
(
FEditorModeID InID |
EditorModeManager.h |
GetActiveMode(FEditorModeID)
Description
Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned
| Name | GetActiveMode |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include Path | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
FEdMode * GetActiveMode
(
FEditorModeID InID
)
GetActiveMode(FEditorModeID)
| Name | GetActiveMode |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include Path | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
const FEdMode * GetActiveMode
(
FEditorModeID InID
) const