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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorModeTools
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, ECoordSystem >
- FEditorModeTools::FCoordSystemChangedEvent
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
Syntax
class FCoordSystemChangedEvent : public TBaseMulticastDelegate_OneParam< void, ECoordSystem >
Remarks
Delegate type for triggering when coordinate system changed