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Delegate type for triggering when coordinate system changed
| Name | FCoordSystemChangedEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include Path | #include "EditorModeManager.h" |
Syntax
class FCoordSystemChangedEvent : public TBaseMulticastDelegate_OneParam< void, ECoordSystem >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, ECoordSystem > → FEditorModeTools::FCoordSystemChangedEvent