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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool CapturedMouseMove
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport,
int32 InMouseX,
int32 InMouseY
)
Remarks
Notifies all active modes of captured mouse movement