Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include | #include "EditorModeManager.h" |
void BroadcastEditorModeIDChanged
&40;
const FEditorModeID & ModeID,
bool IsEnteringMode
&41;
Remarks
Broadcasts the EditorModeIDChanged event