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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorModeRegistry > RegisterMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
Include | #include "EditorModeRegistry.h" |
template<class T>
void RegisterMode
&40;
FEditorModeID ModeID,
FText Name,
FSlateIcon IconBrush,
bool bVisible,
int32 PriorityOrder
&41;
Remarks
Registers an editor mode type. Typically called from a module's StartupModule() routine.
Parameters
Name | Description |
---|---|
ModeID | ID of the mode to register |