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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeRegistry
Deprecated * Use UAssetEditorSubsystem::OnEditorModesChanged
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
| Include | #include "EditorModeRegistry.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeRegistry.cpp |
FRegisteredModesChangedEvent & OnRegisteredModesChanged&40;&41;
Remarks
Event that is triggered whenever a mode is registered or unregistered