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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeRegistry
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
| Include | #include "EditorModeRegistry.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeRegistry.cpp |
static FEditorModeRegistry & Get&40;&41;
Remarks
Singleton access
Class responsible for maintaining a list of registered editor mode types.
Example usage:
Register your mode type with: FEditorModeRegistry::Get().RegisterMode
Unregister your mode when it is no longer available like so (this will prompt the destruction of any existing modes of this type): /**