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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFolderUtils > API/Editor/UnrealEd/FEditorFolderUtils/PathIsChildOf
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorFolderUtils.h |
| Include | #include "EditorFolderUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorFolderUtils.cpp |
static bool PathIsChildOf
&40;
const FName & PotentialChild,
const FName & Parent
&41;
Remarks
Check if the specified path is a child of the specified parent