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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool SaveLevelAs
(
ULevel * Level,
FString * OutSavedFilename
)
Remarks
Does a saveAs for the specified level.
Does a saveAs for the specified level. true if the world was saved.
Parameters
| Name | Description |
|---|---|
| Level | The Level to be SaveAs'd. |
| OutSavedFilename | When returning true, this string will be set to the filename of the saved level. |
| InLevel | The level to be SaveAs'd. |