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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void SaveAssetsAs
(
const TArray < UObject * > & Assets,
TArray < UObject * > & OutSavedAssets
)
Remarks
Does a SaveAs for the specified assets.
Parameters
| Name | Description |
|---|---|
| Assets | The collection of assets to save. |
| SavedAssets | The collection of corresponding saved assets (contains original asset if not resaved). |