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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include | #include "FileHelpers.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void SaveAssetsAs
&40;
const TArray< UObject &42; > & Assets,
TArray< UObject &42; > & OutSavedAssets
&41;
Remarks
Does a SaveAs for the specified assets.
Parameters
Name | Description |
---|---|
Assets | The collection of assets to save. |
SavedAssets | The collection of corresponding saved assets (contains original asset if not resaved). |