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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void ResetLevelFilenames&40;&41;
Remarks
Clears current level filename so that the user must SaveAs on next Save. Called by NewMap() after the contents of the map are cleared. Also called after loading a map template so that the template isn't overwritten.