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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool LoadMap () |
Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user. | FileHelpers.h | |
static bool LoadMap
(
const FString& Filename, |
Loads the specified map. | FileHelpers.h |
LoadMap()
Description
Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user.
| Name | LoadMap |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include Path | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool LoadMap()
LoadMap(const FString &, bool, const bool)
Description
Loads the specified map. Does not prompt the user to save the current map.
Loads the specified map. Does not prompt the user to save the current map.
| Name | LoadMap |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include Path | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool LoadMap
(
const FString & Filename,
bool LoadAsTemplate,
const bool bShowProgress
)
true on success, false otherwise
Parameters
| Name | Remarks |
|---|---|
| Filename | Map package filename, including path. |
| LoadAsTemplate | Forces the map to load into an untitled outermost package preventing the map saving over the original file. |
| bShowProgress | Whether to show a progress dialog as the map loads\ |
| InFilename | Map package filename, including path. |
| LoadAsTemplate | Forces the map to load into an untitled outermost package preventing the map saving over the original file. |