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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorFileUtils > Import
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include | #include "FileHelpers.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void Import
&40;
const FString & InFilename
&41;
Remarks
Presents the user with a file dialog for importing. If the import is not a merge (bMerging is false), AskSaveChanges() is called first.