Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorDirectories
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorDirectories.h |
| Include | #include "EditorDirectories.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorDirectories.cpp |
void SetOverride
(
const FString & InConfigFile,
const FString & InConfigSectionName,
const FString & InDefaultDir
)
Remarks
Overrides how configuration is saved and the default directory
Parameters
| Name | Description |
|---|---|
| InConfigFile | config file to save and load with |
| InConfigSectionName | section name to use inside config file |
| InDefaultDir | default directory to use if config file did not have saved directory |