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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorCommandLineUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h |
Include | #include "EditorCommandLineUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorCommandLineUtils.cpp |
static void ProcessEditorCommands
&40;
const TCHAR &42; CommandLine
&41;
Remarks
Parses commands from the supplied command-line and invokes any tools/ settings that we're specified.
Parameters
Name | Description |
---|---|
CommandLine | The string to parse for command-line switches/params |