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API > API/Editor > API/Editor/UnrealEd
| Name | FEditorCommandLineUtils |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h |
| Include Path | #include "EditorCommandLineUtils.h" |
Syntax
struct FEditorCommandLineUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ParseGameProjectPath
(
const TCHAR* EditorCmdLine, |
Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line... | EditorCommandLineUtils.h | |
static void ProcessEditorCommands
(
const TCHAR* CommandLine |
Parses commands from the supplied command-line and invokes any tools/ settings that we're specified. | EditorCommandLineUtils.h |