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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include | #include "EditorClassUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp |
namespace FEditorClassUtils
{
bool FEditorClassUtils::IsBlueprintAsset
(
const FAssetData & InAssetData,
bool * bOutIsBPGC
)
}
Remarks
Returns whether the specified asset is a UBlueprint or UBlueprintGeneratedClass (or any of their derived classes) Whether the specified asset is a UBlueprint or UBlueprintGeneratedClass (or any of their derived classes)
Parameters
| Name | Description |
|---|---|
| InAssetData | Reference to an asset data entry |
| bOutIsBPGC | Outputs whether the asset is a BlueprintGeneratedClass (or any of its derived classes) |