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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include | #include "EditorClassUtils.h" |
namespace FEditorClassUtils
{
void FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset
(
const FAssetData & InAssetData,
TArray < FString > & OutClassPaths
)
}
Remarks
Fetches the set of interface class object paths from an asset data entry containing the appropriate asset tag(s).
Parameters
| Name | Description |
|---|---|
| InAssetData | Reference to an asset data entry. |
| OutClassPaths | One or more interface class object paths, or empty if the corresponding asset tag(s) were not found. |