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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include | #include "EditorClassUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp |
namespace FEditorClassUtils
{
UClass &42; FEditorClassUtils&58;&58;GetClassFromString
&40;
const FString & ClassName
&41;
}
Remarks
Fetches a UClass from the string name of the class UClass pointer if it exists
Parameters
| Name | Description |
|---|---|
| ClassName | Name of the class we want the UClass for |