Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
Include | #include "EditorClassUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp |
namespace FEditorClassUtils
{
UClass &42; FEditorClassUtils&58;&58;GetClassFromString
&40;
const FString & ClassName
&41;
}
Remarks
Fetches a UClass from the string name of the class UClass pointer if it exists
Parameters
Name | Description |
---|---|
ClassName | Name of the class we want the UClass for |